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Bounties

Bounties offer material rewards for completing certain objectives. Each player can hold one bounty at a time. Bounties are completed automatically when the the player who collected the bounty achieves the objective. Bounty rewards are awarded when returning from a hunt.

Picking Bounties

Bounties are picked randomly by rolling a d20. The player rolls 3 bounties and picks one. You may choose to discard a bounty at any time.

Collecting Rewards

Roll a d12 to see what reward is collected. You may roll as many times as specified in the bounty reward.

Bounty Table

Result Objective Reward Table Rolls
1 Break a monster part 1
2 Gather 4 items (common, non-common, monster parts) 1
3 Complete a hunt without fainting 1
4 Complete 2 hunts 2
5 Have all party members receive the Weapon Change Bonus in the same hunt 2
6 Gather 4 bones 1
7 Gather 4 ore 1
8 Gather 5 monster parts 1
9 Complete a hunt in the Ancient Forest 1
10 Complete a hunt in the Wildspire Wastes 1
11 Capture a monster 2
12 Block all of a hit of at least 6 damage and survive 2
13 Deal 5 cards of damage in one attack 2
14 Trigger elemental damage 3 times 1
15 Break 3 monster parts 3
16 Gather 12 materials (common, non-common, monster parts) 3
17 Gather 8 bones 2
18 Gather 8 ore 2
19 Complete a hunt without any party member fainting 3
20 Free choice (pick any bounty) Chosen bounty reward + 1

Reward Table

Result Material
1 Nothing
2 Carbalite ore
3 Machalite ore
4 Dragonite ore
5 Fucium ore
6 Quality Bone
7 Monster Bone Small
8 Ancient Bone
9 Dragonvein Crystal
10 Boulder Bone
11 Coral Crystal
12 Firecell Stone